
Physical Lens Shaders - Path Tracing only. Spherical, Cylindrical and Fisheye camera projection rendering, compatible with multi-camera rendering - Path Tracing only. Efficient simultaneous Multi-Camera rendering - Stereo / VR is the case with 2 cameras. High performance Deep EXR image file output supporting highly efficient compression.
Multi-Mask Output (masks for objects, materials, or both). Multi-Light Output (lights, light groups, incandescent geometry, environment light) for Physically-Based Compositing - Path Tracing only. Powerful scene elements (sets) and image layers AOV systems. Real round corners on polygon meshes via subdivision surfaces. Infinitely-smooth analytic* subdivision surfaces with support for edge and vertex subdivision creases - (* no pre-tessellation). Optional Vertex Displacement (for large displacements & VDMs). Sub-Pixel Displacement (analytic, no pretessellation), with support for both scalar and vector displacement (typically from ZBrush, Mudbox, Mari). UDIM texture support (with Mari-style UDIM tile mapping by default).
LRU Network Cache for textures and archives - requires 3Delight Studio Pro.Integrated Volume Rendering of OpenVDB caches (compatible with OpenVDB 3.0+).Interactive Progressive Rendering (IPR) with scene edits support for: cameras, lights and materials.Progressive final frame rendering ( using the same engine as final frame rendering: and converging to virtually the same results).Area Lights (support of builtin Maya Area Light and arbitrary geometric area lights).a physical metallic material with easy controls ( 3Delight Me tal ).a physical glass material ( 3Delight Glass).a complete physical solution for hair ( 3Delight Hair), simulating primary reflections (R), secondary reflections (TRT), light multiple scattering and transmission through the hair fibers (TT) and glints.a physical solution for (human) skin ( 3Delight Skin).
a general purpose, dual-layer, PBR material ( 3Delight Material). Physically/visually plausible BSDF-based materials, including:. HDRI Image Based Lighting with higher quality environment sampling. Programmable shaders with ability to easily deploy custom RSL and OSL shaders in Maya. Production grade Path Tracing with highly optimized multi-bounce global illumination. The 3Delight for Maya plug-in is designed to be easy to use and integrate all the features needed in modern production pipelines: